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Yesterday, I cancelled all my Amazon preorders for the D&D 4th Ed books coming out in 2009... I'm just not getting into it, and it might just be time to look at other outlets for that creative energy. That might just mean going back to 3rd ed, or creating a hybrid homebrew system, or... who knows?

I was already running low on energy when I was wrapping up my last campaign; maybe I'm losing enthusiasm for tabletop in general? Who knows...

WoW is at a low simmer these days, a few hours here and there just putzing around. Right now I spend most of my time having my Death Knight do low-level quests to try to endear himself to the Alliance races. I'm hoping to have the "Ambassador" title before breaking out of level 58.

"Ambassador Veidt" has a nice ring to it, doesn't it?


( 10 comments — Leave a comment )
Jan. 6th, 2009 07:51 pm (UTC)
We've been sticking with 3.5!
I just can't seem to get into the 4th ed system, so I'm with ya!!
Jan. 6th, 2009 08:12 pm (UTC)
Gaming forward...
I've pretty much stopped playing WoW; n-1 of the last ~6 times I've logged in I pretty much just dealt with mail and then logged out. I barely did any of the Winter Veil stuff, not even bothering with the achievement. I don't have any characters at 80 yet, in spite of picking up Wrath at a midnight launch.

On the other hand, I've been really enjoying 4e and LFR (my home-game options are extremely limited atm); I've played (checks google docs) 36 times, and judged 20+. I've also been playing more board and card games lately (still not many, though).

I'm interested in stories of 4e/LFR adoption, as a social phenomenon; specifically, I've found a theory (from a FLGS owner) that says, basically ``if the local FLGS owners and RPGA leaders like 4e, then the game is great, going gangbusters, record numbers of new and returning people, etc. If the local FLGS/RPGA leaders don't like 4e, then no one plays, numbers are down, and everyone thinks that LFR is dead and just waiting to be put out of its misery''. Obviously, this is focused more on LFR than home games, and I'm sure it's just a phenomenon that's happened before, but it seems to be very pronounced, with starkly different experiences in different places.

Speaking personally rather than about the campaign, I would certainly say that my enthusiasm for gaming waxes and wanes; maybe you're just at a low point? Have you been playing tabletop anywhere, or are you just/mostly running?

Heck, as long as I'm asking, are you looking for help/feedback, or just sharing with us? Also, are you interested in playing some LFR next week when I'm in town for the Mystery Hunt? :-)
Jan. 6th, 2009 08:23 pm (UTC)
I've thought about creating a homebrew system too. I want a game system that puts the arithmetic second to the roleplay while providing enough structure that characters are roughly equal in power and there's not too much guessing for the gamemaster.

(Maybe something like a hybrid of the 4e skills system and Champions? For a game I'm running I'd be happy with a structure like "you need x successes on a difficulty y combat roll to win this fight" and similar complexity for non-combat challenges.)
Jan. 7th, 2009 08:04 pm (UTC)
..and now for something completely different
It sounds like you might enjoy getting away from the Big Names for a while. If this sounds good, take a gander at True20 (Green Ronin) and Godlike (Greg Stolze).

True20 has some 3D&D feel to it, but is a seriously different take, plus you can borrow liberally from Mutants and Masterminds (which is itself quite good) with minimal effort.

Godlike (or Wild Talents, a successor) is a supers-style game using the One Roll Engine (ONE), a system simple enough to play fast but with enough depth to keep your math-oriented players interested. Godlike itself is heavily rooted in a particular setting (basically, supers are developed during World War II), but you shouldn't have to much trouble adapting it to a different setting if you want, and there are at least 2 other ORE games out there (Nemesis is a horror setting, and I believe is still free to download; Reign is a fantasy rpg aimed at nation-building (and -destroying) scale).

I've played some True20-based games (primarily M&M; Blue Rose and The Black Company are similarly based) and enjoyed it. I've yet to play a ORE game, but it looks interesting to someone stuck out in the frontier a bit.
Jan. 6th, 2009 08:46 pm (UTC)
You should totally just go back to 3x. At work. And GMing.

No, no bias here ;-)
Jan. 7th, 2009 06:10 am (UTC)
When I find myself feeling like that, the indy games have done a lot for me: Dogs in the Vineyard, Shadow of Yesterday, and Burning Wheel are fantastic. Different points on the spectra, too.
Jan. 7th, 2009 03:15 pm (UTC)
I think once I decided that I didn't want 4E to be 3.5 or rather that it was -OK- that it wasn't 3.5 and that I was playing a new game, I liked it a lot better. It still has issues and I will forever bag on it for its WoW and Exalted pretentions but hey, no one is perfect. :)

But if it isn't working for you, hey, it happens. Go enjoy a game you do like, and if that's 3.5, cool.
Jan. 9th, 2009 01:24 pm (UTC)
Homebrew is totally the way to go. :) But this requires that you do the homework to nail down exactly what feel you want for the stories you write, and then do -more- homework to make a system that does that and only that.

At least for me, both parts were surprising in how much work they are, but now I have this ultrasimplistic system that works really well for me for a certain band of stories -- it also helps that this is a "nevermind the dice, let's roleplay" kind of system. Now I'm working on a mech combat system, which ha ha, is a lot harder, since part of that feel is "roll a lot of dice". :)
Jan. 9th, 2009 06:04 pm (UTC)
I hope you're still excited about the cowboys game

Jan. 10th, 2009 06:02 pm (UTC)
Hmm me too
I don't particularly *hate* 4th ed. It just feels like they worked the game into a table-top battle game instead of an imagination-based fantasy game. Everything feels so 'small-scale' and 'limited'. It's all about whether the '2 square' effect can reach 8 squares away... instead of the 'wonder of magic'.

It might just be me getting more and more jaded. I still have fun playing, but it's because I'm playing with friends. I no longer feel like 'WOW that was exciting and imaginative'. D&D has completely left the realm of cooperative story-telling, and is now just warhammer...

( 10 comments — Leave a comment )