- It was a fun weekend, starting with Thursday night. Thursday night, I went to Karazhan with WIR. We kicked over Attumen, Moroes, and the opera event (in this case, Romulo and Julianne... yes, it's a depiction of Romeo and Juliette, as a WoW battle. Very wacky, and very cool...) In the course of the evening, I bid for, and won, two items (a good DPS belt, and a wonderful Masquerade Gown of Juliette's - great healing gear, and very pretty!)
- Friday morning, driving off to ConnCon, picking up friend Jim on the way, in Cambridge. Not a bad little drive, my off-the-cuff estimates (one hour to the 84 exit, one hour from there to New Haven, and one hour from there to Stamford) turned out a little on the pessimistic side, and we got to the con in plenty of time to find tables and stuff... though the table a couple of friends and I tried to make happen failed to gel, since we were the only 3 that wanted that mod. Nearly walked away without playing a game in slot 1, when I got tapped to fill out a table for "It Always Rains on the Damned."
Which, it turns out, is a mod that really demands a good GM. Because someone who's just reading the mod and playing it by the book will turn it into a snorefest railroad straight through to the end... we ended up doing ok on it though, once we gave into the inevitable and just went with the flow. The fights were pretty tough, and I was mostly irrelevant (as a rogue is wont to do in the face of... well, let's just say it was your usual Bissel mod, to avoid spoilers.)
- Then, in the evening, I played in a very similar mod, and some amusing things happened with marshalling that I won't go into detail on... I got to play my low-level sorceror, though, which was nice, since it meant he leveled at the con. (Time to spend some gold on the new retraining rules, and get rid of that damn "Negotiator" feat. What was I thinking???) But the mod was a kind of mystery, and some of the random people I ended up at the table with were really obnoxious about their character quirks, and just being willing to stomp on other players at the other table, while they're talking, while their questions are being answered, or whenever they felt like yelling out jokes, really. It made me really quite angry at one point. Enough so that I decided I probably wasn't interested in playing the morning mod...
- In the morning, I had maxplaysgames turn in that game ticket for me, so I could get my money back... and putzed around the room, playing WoW on the hotel wireless for a bit. Around 11 I decided the weather was nice, and I was free for the rest of the day (having decided to turn in the evening's ticket as well), and I would venture out on foot into Stamford, to seek a train station into New York City.
Well, that didn't quite work out the way I planned... took a wrong turn somewhere, and ended up walking around town a bit. Which, in the end, was just fine. Next time, if I do this, I'll plan ahead better and get an earlier start on a wacky NYC day plan.
- Got back in the evening and played more WoW in the hotel. It was really nice, actually, low-stress day, a chance to do whatever I felt like. I ended up going on a couple Shattered Halls trips, winning some more nice healing gear. Also helped with a Shadow Labs trip, I think, somewhere in there... got a +shadow damage item, but now I'm thinking it's a waste of a bank slot :-/
- Today (Sunday) was the Living Greyhawk interactive event, which was actually pretty fun. To rewind a little to Saturday, on the way out the door, I actually did end up getting sidetracked to play a little D&D, in the form of the first interactive event. It was a 20-minute "delve" format - first level characters, not yours, so death didn't matter too much. We played grunts in the Bissel army with an assignment to check out that mountain pass, or that forest path, or... one other setting, not sure what. Anyway, 20 minutes of real time (with an egg timer! ...one that could go *bzzz* time's up in the middle of a round, or whenever) later, my cleric had healed folks well enough to put out enough damage to finish three encounters. This earned all of us at the table 12 points towards... well... something. We were assured it was nice, and it was an award on the AR for the second interactive (the one that I played today). I went through it one more time, then headed out the door. 25 points in total.
- The second part of the interactive was more in the traditional format. LG interactives are generally half LARP, half D&D. You spend the first couple hours walking around, talking to folks, schmoozing... and the GMs come in in the form of NPCs, saying things like "did you hear about the murder that happened right here in this clearing? two soldiers were attacked by a woman who shot beams out of her eyes and killed them instantly!" and get hooks into more things to do (go interrogate the suspect, go to the suspicious cabin in the woods, finish the puzzle)... Then at the end, when the steps there are done (and for once, I got to play a somewhat central role in a puzzle solution, basically being the one reading off the solution to the puzzle as we figured them out!) we got formed into tables of six and got to play a little D&D module (1 hour or so of action). In this case, we went into the Plane of Shadow and tracked down the item that would let us close the portal we had found. Of course, it was defended by shadow creatures, but luckily for me, they weren't immune to sneak attack like they usually are. The interactive event, I'm not so worried about spoilers for, since they can only ever be played once. At the end, we found out that our optional performance in the first interactive got us some benefit in the rewards for the second interactive. I got some nice item access out of those two runs on Saturday.
- After that was done, and I said my goodbyes, I was off to a nice lunch with srakkt in New Haven. Caught up on old times, and saw a tiny bit of the area, a taste of what a college town can be like outside the Big City. Interesting.
- The drive back was uneventful, and then I spent the evening playing more WoW. We went to Karazhan and beat the Curator, a boss that we've been having trouble with for some time. Got healy shoulders.
- After the Curator, we got to move on through the place and find some neat books (with some intriguing excerpts that make me wonder if we ever get to read the whole thing, or even just more pages...) and eventually made our way to the "Chess event". Fun puzzle that was simultaneously very WoW, and very different from the usual WoW fight. Lots and lots of fun to see the creativity that went into this thing.
- So all in all, the last four days have been very lucrative for me in WoW, and relaxing for me in real life.