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my players are amazing

A little too amazing. :) Time to break the module again!

Hint to GMs: when the module says "let the search go on for as long as it's fun for the players, then feel free to say 'time passes' at any time," the players should not find what they are seeking in the first hour of searching. Unless there's a really really good reason the countermeasures left behind are ineffective.

In which case, if they are, well, toss the mod out the window and get ready for a wild ride!


( 3 comments — Leave a comment )
Apr. 7th, 2006 03:40 am (UTC)
It really feels like the writers of the module assumed two things. The first being that the characters would never figure out a way around the one trick the bad guy keeps using. The other is that we can't use the same logic they did in building the module, to reverse-engineer a scenario.

Have fun with the prep!
Apr. 7th, 2006 04:35 am (UTC)
I will point out that abce came home bouncy about what a great time he had at run. So, while the players may have broken your plans, at least it was fun in the process. :)
Apr. 7th, 2006 03:45 pm (UTC)
This is the Eberron game? Sounds like you're having a lot of fun.

Hey, I keep being asked "So, did the run go how you expected?" at my Exalted game. I gave up long ago on "what I expected" and just make sure I can dodge my players well. I think you're getting the hang of it too. :)
( 3 comments — Leave a comment )