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good scrabble day

Got a few triple word scores, started the game with "quince" (which was upgraded from "quiner" when it was discovered that word wasn't in the Scrabble dictionary...) No seven-letter words... don't think I've ever managed one of those, actually... but I managed to do some good stuff with single letters, connecting quince and "_E_T" to make quinces and seat with my last move... Continued generally being thwarty through the whole game. Certain housemates have implied I might want to find a way to lock my door so I can sleep safely tonight.

It wasn't actually that good but it was one of the more fun Scrabble games I've played in a long time.


( 11 comments — Leave a comment )
May. 24th, 2005 07:17 am (UTC)
Got a few triple word scores, started the game with "quince" (which was upgraded from "quiner" when it was discovered that word wasn't in the Scrabble dictionary...)

Hrm... I tend not to like that version of Scrabble. I prefer the one documented on the box lid. :)
May. 24th, 2005 10:25 am (UTC)
Well, I'm still a bit indignant that "quine" wasn't even in the Scrabble dictionary, let alone "quiner," so I decided to take it when I said "so what do I do?" and they said "come up with another word," and I switched to my backup (which was actually worth more points, but less geeky.)
(Deleted comment)
May. 24th, 2005 09:27 pm (UTC)
"wasn't even in the Scrabble dictionary" wasn't even in the Scrabble dictionary.
May. 25th, 2005 02:08 am (UTC)
Yes, "quine" was invented by Hofstader; he named it from the very important philosopher W. V. O. Quine, who was of course not invented by Hoftstader.

The concept of quining was of course invented by Goedel.
May. 24th, 2005 08:05 pm (UTC)
It turns out this varies depending on where you bought your Scrabble box.

Scrabble in the U.S. and Canada is owned by Hasbro. Their rules and the rules North American competitions use state you lose your turn if you're challenged and lose (or if you make a challenge and you're wrong).

But in the rest of the world Scrabble is owned by Mattel, Hasbro's archnemesis. In the rest of the world the standard rule is that a challenge is free and losing a challenge you pull the word and try again.
May. 25th, 2005 02:06 am (UTC)
How does this work in serious competition? It seems to me the winning strategy is to just put down arbitrarily stupid things constantly in the remote hope that they might be a real word.
May. 25th, 2005 02:07 am (UTC)
dude, it's a *game*.
May. 25th, 2005 02:08 am (UTC)
Hence the question about serious comptetion.
May. 25th, 2005 03:33 am (UTC)
Well in serious competition you play with a chess clock with, iirc, 20 minutes a side. So you would eat that up pretty quick putting down gibberish. I don't know exactly what the mechanics are as far as stopping the clock for the challenges. But even if it stops you're going to burn a lot of time just putting the gibberish down and pulling it back up repeatedly.
May. 24th, 2005 08:08 pm (UTC)
Making 7-letter words is easier than it appears. I'm a pretty mediocre Scrabble player and I average about one a game.

The trick is to look for them when you have common longish endings like IERS or IEST, especially if you have a blank on your rack.

If it's the middle of a game with lots of openings on the board and you have a blank and one of those combinations of letters (and the rest of your letters aren't too horrible) then you can almost always make a 7 letter word.

My favourite was ROTARIES which is all single point tiles but landed on two double-word squares.
( 11 comments — Leave a comment )